I had a chance to speak with Nate Reid, creator of Powerline Ultra, which just released on Saturday! Here are his answers to my questions:
Q: Please describe your trading card game!
A: Powerline Ultra is a tcg based on fighting games, manga/anime and American comics. You assume the role of a fighter and battle it out in various stages, unleash powerful attacks and turn the tide with utility cards.
Q: What inspired you to create your own TCG?
A: I was inspired after wanting to originally make a fighting game with a big roster of bombastic characters that were all unique, spoke different languages and really push the world to a more accepting and open place. It then became a comic that I couldn't publish because I didn't know how to and finally a tcg because it was my brother and I's go to past time.
Q: What TCGs did you grow up playing as a kid?
A: Chaotic, Yu-Gi-Oh!, Pokémon and Magic for sure.
Q: What sets Powerline Ultra apart from other TCGs?
A: You assume the role of 1 character. There's no extra monsters or whatever, it's just strictly you and your rival in a very personal 1:1 battle. My game has many rulings that separate itself from the rest and it's simple enough to have all rules on 1 card.
Q: How long have you been working on the game?
A: In concept for 11 years, a real idea for 7 and a tcg for 3.
Q: How did you come up with the name Powerline Ultra?
A: Haha well that's a funny story. So it had no name forever. Then it was going to be "Powerline" which was very boring. Then it was "Powerline Omega". It was that way until the final change to the game when my wife suggested "Powerline Ultra". Rest is history.
Q: How did the release event at Atomic Comics go on August 6th?
A: I sold out in 35 minutes with me signing almost every single foil card.
Q: What are your future plans for Powerline Ultra?
A: I’ve got about 14 years worth of PLU in the pipeline if I do regular releases which can be supported online or through Patreon.
Q: Do you have any advice for someone looking to make their own TCG?
A: Do not give up. PLU went through 9 rule changes, 7 card faces, 7 backs and tons of playtesting allowed room for change and growth. I funded everything out of pocket which in hindsight was not smart but I proved that anyone can make a franchise or series if they really love and believe in it.
Q: Is there anything you would like to add?
A: Every character was designed to showcase the world as I grew up with. I made sure everyone spoke their native and comfortable languages because I wanted to show how beautiful the world is. No matter what Demons of addiction and depression we go through, you are not alone. You fight for your right to live a fulfilling life and no one should tell you you can't and PLU conveys that message in gameplay and story telling. PLU is about empowerment and to show you that anyone can be a hero or a good person.
You can check out Powerline Ultra on Instagram @powerlineultraofficial and purchase cards at https://www.thegamecrafter.com/search?query=powerline%20ultra
Really enjoyed reading this! So awesome to hear some of the background inner workings with creating a TCG! 🐬
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