I spoke with the creator of Dicetics- here are his answers to my questions:
Q: Please describe your trading card game!
A: Dicetics is a very simple and casual game. Where players build a deck with their favorite cards to battle it out with friends. During battle between creature cards, players rolled dice to determine the winner. This adds an element of luck into the gameplay. The weakest card in the game will have a small chance to win a battle with the strongest card in the game. Each player's goal is therefore to increase their probability of winning by using spell’s effects or equipment cards to increase their power or decrease their opponent's power.This idea is to make the game fun for all players. Winning a game is always fun. But when you are losing it is not always fun. Because of the element of luck in the game the player who is losing will always have a chance to make an epic comeback.
Q: What inspired you to create a TCG?
A: My childhood was filled with collecting TCG, such as Yugioh, Pokemon, Digimon, Duel Masters, Zatch Bell, Chaotic, and Magic in the later years. As an adult who wants to get back into the hobbies, I find it difficult to have fun with these games anymore because they have changed overtime. I am probably in the minority, but I loved the feel of playground Yugioh or casual Yugioh. So I wanted to make a game specifically for casual players. And when Metazoo came out, I realized that it was possible to make a new TCG that people enjoy.
Q: What TCGs did you grow up playing as a kid?
A: Yugioh, Pokemon, Digimon, Duel Masters, Zatch Bell, Chaotic, and Magic in the later years. Yugioh was the most played, Pokemon was more for collecting.
Q: What sets Dicetics apart from other TCGs?
A: I think the dice rolling mechanic adds a bit more fun and excitement to the gameplay. Plus the focus on casual gameplay. I know it will be impossible to stop a Meta game from forming. But I still want that player who builds a deck out of his/her favorite card to still have a chance of winning and most importantly have fun playing the game. Even if they are facing down a top tier meta deck.
Q: How long have you been working on the game?
A: I have been working on the game for about a year now. But I have had the idea for the last 5 years and I have been adjusting the rules for those years, always finding a problem or an issue.
Q: What is your illustration process like?
A: I combined two words together. The word “dice” for the dice rolling mechanic and the word “tactics” for the strategy aspect of the game.
Q: How did you come up with the name Dicetics?
A: I used common fantasy creatures and I tried to make them at first. And if my artwork is not good enough, I then commissioned a pixel artist to redo it.
Q: When will the game be officially released?
A: I am hoping to get it to kickstarter for early or mid 2023.
Q: What are your future plans for Dicetics?
A: So the plan is to release the kickstarter cards. Then print off the 1st edition base set for convention and lgs. And design a mini set based on Halloween themes. And then keep making sets afterward. And also improve the artwork over time. Hired/Commissioned more people for the artwork and increased the canvas size over time. Right now it is 48x48. But in the future set, I am hoping the artwork will be 240x240 or 480x480 given the artwork more details.
Q: Do you have any advice for someone looking to make their own TCG?
A: Listen to feedback. Don’t be afraid to change the rules to improve gameplay.
For more, follow @mushmouthgames and check out https://linktr.ee/mushmouthgames
This game sounds really interesting! Great interview
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