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TCG Interview #18: Rout

 I spoke with the creators of Rout- here are their answers to my questions:


Q: Please describe your trading card game!

A: ROUT is a competitive TCG designed from the ground up for high level tournament play. In ROUT, you choose a base, level up Skills and deploy cards from those Skills to destroy your opponent’s base!


Q: What inspired you to create a TCG?

A: Between the team members we have about 50 years of TCG play in tournaments and casually, and we found a few things present in most TCGs to be unnecessary and began toying with making it better. Once a few cards were designed it just took off from there!


Q: What TCGs did you grow up playing as a kid?

A: Pokémon was the first for most of us, then MTG, YGO, and Hearthstone to follow. All great games!


Q: What sets Rout apart from other games?

A: The easiest answer is the Skills and Combat systems. The Skills system replaces traditional ‘mana’ systems with a 0 variance option allowing you to gain a guaranteed point every turn in the Skill of your choosing. Combat pulls from a few TCGs along with new mechanics to allow more interaction by attacking units or the opponent, along with a number of combat mechanics.


Q: How long have you been working on the game?

A: The card game has always been a dream, but as we set the business groundwork, the game has been in serious production for approaching two years now.


Q: How did you come up with the name Rout?

A: The lore of the game implies that opposing players are fighting for neutral territory therefore routing the opponent would mean you win the territory.


Q: What is the illustration/design process like?

A: We are the first tcg made entirely with AI generated art! This means a lot more hours for the team members as we prompt and re prompt the AI hundreds of times on average for each piece, but we think it brings a uniquely digital art style to the game and allows us to produce on a reliable timeline.


Q: When will the game be officially released?

A: Our Kickstarter releases November 1st for physical product! Until then (and beyond) we run a free beta on Tabletop Simulator with weekly tournaments with a cash prize! All of those are available now on our website routtcg.com


Q: What are your future plans for Rout?

A: We intend to do 2 sets a year at present with in person and online competitive play supported by the development team!


Q: Do you have any advice for someone looking to make their own TCG?

A: Think about things you like and don’t like about other games. Don’t be afraid to try a lot of things in testing and finalize everything in testing before release to the public. Also, betas are great! Our players have found lots of things in our beta that would have been broken and needed fixed. The more eyes the better!


For more, check out their Instagram @routtcg and www.routtcg.com











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