Skip to main content

Backrooms TCG Beginner's Guide


Welcome to my Backrooms TCG Beginner's Guide! It's basically a cheat sheet to help you jump right into the game. Backrooms TCG is a unique solitaire trading card game, played completely by yourself. Navigate the backrooms and face entities and try to escape without losing all your sanity!

How to Win

You win this game by getting to the Exit Outcome card. The Exit Outcome card must be in the Field of Play, and you can only enter if you're holding a painite gem, which you obtain by defeating an unfriendly entity that has a gem icon.

How to Lose

There are multiple ways to lose: lose your Sanity (your Sanity Points drop to zero), or run out of cards in your deck in hand (DIH).

Terminology

Deck in Hand (DIH): These cards are kept facedown, and are essentially your life points. If you have no cards left in your Deck in Hand, you lose the game.

Pull Pile (PP): This is essentially your deck, the cards you pull from.

Field of Play (FOP): This is the area in which you move rooms, engage entities, and collect items.

Position Token: A coin that marks which room you're in- it's also flipped after defeating an unfriendly entity with a Loot Gem icon for a chance at obtaining a Painite gem.

Sanity: If you lose your sanity, you lose the game. Sanity points can be kept track of using a d20.

Card Count: Each card tells you how many cards to take from either the pull pile or deck in hand (cards from the pull pile go to the bottom of deck in hand, and cards from the deck in hand go to the bottom of the pull pile) 

Discard Pile: Card that are no longer in play (items that are used and entities that are defeated or encountered) go here.

Inventory: Where item cards are stored until they're ready to be used. 

Card Icons


Gameplay


No-Clip Round

1.) Shuffle your deck and place it in your Pull Pile. Then, draw 12 cards, and place them one at a time face-up in your Field of Play, starting at the 6 o'clock position (the bottom middle slot of the field of play). Once you place 8 cards, the remaining 4 become your Deck in Hand (DIH), which you keep facedown. Set your d20 to 20- these are your Sanity Points. 

2.) Put your position token (no or tails side up) on the first room card in the field of play from the 6 o'clock position (if there is an item or entity in the 6 o'clock position, keep going clockwise until you find a room card, and start there).

2.) Collect an item card from the Field of Play, if there is one, and place it in your Inventory.

3.) Engage entities (1 friendly entity and/or 1 unfriendly entity). You engage an entity by placing it in the middle of the Field of Play. Calculate your Sanity Points based on the entity, and adjust your card count. If the entity is friendly, you can activate its effect. If an entity is unfriendly, you can attack it using an item card- you can only use one item per turn. If your item card is not strong enough to defeat it this round, then you can use another item to finish it the next round. You only lose Sanity Points when the entity is first revealed, but the card count is calculated each round that the entity is still in play. Once an entity is defeated, you have a chance to flip your position token to acquire a Painite gem, if the entity card has a Loot Gem icon. If you flip yes (or heads if using a regular coin), then you can collect a painite gem. You need a Painite gem in order to pass through the Exit Outcome and win the game. 

Movement Round



1.) After your No-Clip Round is over, it's time to move to a different room (the movement phase). You can do this by moving a room card diagonally or across, covering an existing room card, item, or friendly entity (you cannot cover unfriendly entities or Void card). You then move your position token to that room card to show that you're in it. You can move any room you want (except across from or behind your position token), but only directly across or diagonal (see above diagram for movement direction).

2.) Once you move to a different room, calculate your Sanity Points based on the room you're in, as well as your card count.

3.) Place cards (face-up) in the Field of Play from your Deck in Hand equal to the number of navigation points on the card. 

Action Round

1.) Collect an item and engage entities. Keep moving from room to room until you can defeat an unfriendly entity and collect a painite gem. Once you have the Exit Outcome card in your field of play, you can travel to this room if you have a painite gem and you win the game (by placing your navigation token on top of the card).

FAQs

Q: What is the max sanity you can have?

A: You can have up to 20 sanity points.

Q: Do you have to use an item when you pull it?

A: No, you can save it for later use by putting it in the Inventory section.

Q: Do you lose sanity every round you don't defeat an unfriendly entity?

A: No, sanity is only calculated during the first interaction.

Q: Can you cover unfriendly entities with a room card?

No, you can only cover room cards, friendly entities, and items (you also can't cover the Void card).

Q: When placing cards down from the deck-in-hand using navigation points, do you have to place them in clockwise order?

A: No, they can be placed in either clockwise order or counter-clockwise order.

Q: What do I do if there are no items to collect or entities to engage?

A: You can do another movement round.

Q: Can you uncover cards?

A: Yes, you can cover and uncover cards by moving room cards.

Q: If you move a room and cover the Exit Outcome card, would you lose access to it? 

A: Yes, but you can move the card on top of it again to reveal it and regain access to it.

Q: Do you calculate card count before placing down cards from your Deck in Hand?

A: Yes

Q: How do you distract an entity?

A: You place the item card upside down on top of the entity in the Field of Play.

Q: If you have a painite gem and the Exit Outcome card in play, how do you pass through?

A: If the Exit Outcome card can be moved to the opposite slot (without a Void or entity card there), you can place your movement token on top of the card, meaning you win the game!


For complete and official rules, go to:

https://www.backroomstcg.com/pages/learn-to-play


Comments

Popular posts from this blog

TCG Interview #90: Ward (Part 2)

I did a follow-up interview with Ward TCG, here are their answers to my questions! Q:  What’s new with Ward TCG since our previous interview? A: A lot has happened in the year since our last interview. Ward has hosted a dozen tournaments with great turnouts, lots of action, and many new players.    We have attended several conventions with the most recent being the HUGE Midwest gaming Classic in Milwaukee WI. The original actors from resident Evil 1 video game hung out at our booth for a while and were enamored with Ward.    We are in about 2 dozen stores, including a partnership with a Midwest convenience store chain “Luckey Seven”. They fell in love with Ward and have begun to spread it in their 37 stores across the Midwest.    We were invited to be on several interviews with ABC News. They also loved Ward and wanted to help promote an upcoming tournament we had in Minneapolis MN at that time. Being on Live TV was very nerve racking. We were also hosted by PBS for a short segment cal

TCG Interview #12: Neo Gambit

 I spoke with the creator of Neo Gambit- here are his answers to my questions: Q: Please describe your trading card game! A: NeoGambit is a fast paced and easy to play deck building combat TCG. Q: What inspired you to create a TCG? A: This came from a dream. I woke up from a nap and had dreamt of this fun TCG, reminded me of how much fun I had as a kid play card games. As a kid I spent hours playing games, but mostly alone, a lot of rules and effects for cards were off putting to others around me. So from my dream, NeoGambit was birthed. A simple fun TCG that literally anyone can play. Q: What TCGs did you grow up playing as a kid? A: My earliest memories are intertwined with TCGs, there wasn’t a moment in my childhood that I didn’t collect cards. Yugioh and Pokémon have been in my life as long as I can remember. I collected both Pokémon and yugioh for over 15 years. I also collected other TCGs over the years, my favorite being chaotic, I’d say that’s where most inspiration for the gam

TCG Interview #9: Nexvs

 I spoke with the creator of Nexvs- here are his answers to my questions: Q: Please describe your trading card game! A:  Nexvs Card Game is a two-player game designed to be compact, portable and fast paced but at the same time holds enough  strategic depth to have great games every time! In this game you will only need your 50-card deck, no extra deck, counters   or dice. The game board is easy to catch up and you can learn the rules in no time! With a space fantasy theme, through  Nexvs we will be able to explore many worlds, stories and characters!   Q: What inspired you to create a TCG? A: I've always liked to imagine sci-fi and fantasy stories since I was younger, so I began writing my own stories for fun!  Eventually I wanted to tell those stories through comics and games, but inside me there was a hidden passion for card  games that I didn't know about! My first inspiration was probably Digimon, but the 1999 card game through Digimon Tamers.  I wanted to make them just tr