Q: Please describe your trading card game!
A: MonTac TCG is a trading card game where players roll a die at the start of their turn to decide what cards they can play. The
game allows players to play around the luck aspect without taking away from the skill of dealing with an unlucky roll.
Q: What inspired you to create your own TCG?
A: Insipration came from growing up in a household where most card games were banned and the rest being too complicated for those who lived with us were to join in. We realised there had to be away for a traditional trading card game to be family friendly and player friendly without losingwhat makes it skillful. From that point, MonTac was born.
Q: What TCGs did you grow up playing as a kid?
A: I started off as a Yugioh Player however towards High School I had a lot more fun playing Cardfight Vanguard.
Q: What sets MonTac apart from other TCGs?
A: MonTac is a family friendly card game with a simple premise that should allow even your parents to join in on the fun. Cards are written to not be too complicated while allowing competitive players to come up with their own ways to play. As previously mentioned, we use dice to decide what you can play which always gives an unpredictability to each turn that other games may not always have.
Overall though, what sets us apart is our dedication to player friendly gameplay. We have worked very hard to try and create a game that would allow satisfying mechanics and interesting interactions without leaving players frustrated.
Q: How did you come up with the name MonTac?
A: This is a bit of a funny one. When I was younger the name for this game was “The monster tactical game” since it had both monsters and tacticals (weapons). However we later shortened it to MonTac for simplicity. Of course, the alternative “TacMon” definitely would not have gone well haha.
Q: How long have you been working on the game?
A: We have been developing this game since 2009 with its current version emerging in 2018.
Q: What is the illustration/design process like?
A: Currently we have multiple artists for the game that we hire on a card by card basis. Generally we have an idea of what the monster needs to look like and then contact one of our artists for a timeframe and fee etc. Of course we do make sure all artwork is family friendly as per the game’s values.
Q: What are your future plans for MonTac?
A: As any creator, I would love to see this game in every card store or local shopping centre. However, when it comes to MonTac, if we’re able to make even a single household happy with our game, I’ll feel like we did something great.
Q: Will you be at any upcoming conventions?
A: We are always on the lookout for conventions, however there are far less in our corner of the world, Australia.
Q: Do you have any advice for someone looking to make their
own TCG?
A: While interacting with a lot of other creators, we get this question a lot especially with “How have you kept going all these years?”. Quite honestly the answer to both is the same. Passion. Make sure your passion is real for what you are creating. There needs to be a driving factor, something that keeps you up at 3am in the morning and wakes you up at 5am. As long as you truly love what you are creating and know your purpose, you will make it.
For more, follow @montaccards on Instagram and check out https://montactcg.
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