Skip to main content

BG Interview #1: Legions- Fantasy Board Game

I spoke with the creator of Legions- Fantasy Board Game! Here are his answers to my questions:

Q: Please describe your game!

A: Our game is a war-like strategy game similar to a RTS video game, but done on a grad base system on the board. In which your TCG style deck helps aid your units, and officers on the game board which is called the battle field. 


Q: What inspired you to create your own game?

A: This game spawned off another TCG project that I was helping a few years back. It fell apart with the team behind it, and in which I decided later with a former partner of that previous game to create this one.  


Q: What games did you grow up playing as a kid?

A: A lot of RTS, TCGs, and JRPGs. To name off a few StarCraft, Command & Conquer, Morrowind, Skyrim, Yugioh, Pokémon, all the final fantasy games, and Star Ocean games as well. I mean it’s too long to list but those are a few. 


Q: What sets Legions apart from other games?

A: It’s the fact you can control so many units at once like an army that can move around. Up to 15 units, in addition to 3 officers making a total of 18 units you can control on the board, which if you play a four player game, it can end up with over 50 tokens on the battlefield at once. 


Q: How long have you been working on Legions?

A: A little over two years now, we still do minor tweaks to the rule book, and are looking at a card game option of the game that does not include the game board with all the tokens for players who want something easier to manage. 


Q: How did you come up with the name Legions?

A: Never been asked this one, it was originally the project name that just became the actual game name. 


Q: What is the illustration/design process for the game?

A: It was a rather long process to get the look of the game we wanted, but even then we always will want to improve on it. Plus we were so lucky to have a team of 11 artists to help out create all the characters you see in the game. 


Q: When will the game officially be released?

A: As of right now we are looking into crowdfunding options, but if we don’t like the options presented. We will release a beta version of the game via game crafter for those who want to try out the game. 


Q: What are your future plans for the Legions?

A: We have plans for future sets of the game, as well multiple game modes. The game will eventually be a hybrid game concept, where you purchase a deck of cards to be used for the board game or a card game format or even be issuable in a TTRPG setting which we are aiming for the game to really be in the long run.


Q: Do you have any advice for someone looking to make their own game?

A: It's an incredibly hard task to not only create your own game, but to find the funding, to create a community that follows it, and to take all the criticisms that come to it. Make sure you really think about all these things, and more before trying to presume this kind of dream. In the end the cost of it can put you in a bad place in life. 


For more, follow @lfantasybg on Instagram and check out https://linktr.ee/legionfantasy













Comments

Popular posts from this blog

TCG Interview #74: Ward

I spoke to the creators of WARD! Here are their answers to my questions:  Q: Please describe your trading card game! A: Ward is a trading card game that blends aspects from other popular TCGs like Pokemon, Yugioh, and Magic: The Gathering, but adds a Dungeons and Dragons style, dice rolling, battle system. We then simplified all aspects/systems so anyone can learn how to play with ease. Q: What inspired you to create your own TCG? A: Ward was inspired by creator Joe Casey when he decided to buy a few packs of a new card game (We will not say which). He had always loved card games of any type, Pokemon, Yugioh, Magic, Cribbage, Poker, and so many more. He brought the packs home, opened them up and read the rules in order to play it. For several hours, he and another future Ward associate, could not figure out the rules or general layout of playing the game. YouTube videos did not explain it well either. Eventually, they gave up and moved on. The idea for Ward was not created on this ...

TCG Interview #49: Object Outrage: War of the Whatchamacallits

I spoke with the creator of Object Outrage: War of the Whatchamacallits! Here are his answers to my questions: Q: Please describe your trading card game! A: Object Outrage: War of the Whatchamacallits is a tcg that has random objects fight to the death during a war that started after a group of scientists created a device that makes inanimate objects come to life. The Objects have teamed up based on what their preferred weapons and fighting style is, and attack any species of object that they haven’t teamed up with. Q: What inspired you to create your own TCG? A: My best friend who made Power Beasts and Culinary Combat was my inspiration for making OOTCG. He got me into HTCGs and helped me start OOTCG. My other inspiration is Chaos Galaxy, I used to watch his videos when I was younger and still love watching him today. Q: What TCGs did you grow up playing as a kid? A: I used to play a lot of Pokemon and Yugioh, I collected a lot of cards for each game and still have some of them. I pl...

TCG Interview #88: Disc Cards

I spoke with Rob Eames, the creator of Disc Cards- h ere are his answers to my questions!  Q: Please describe your trading card game! A: I have always thought of it as a child of Magic: the Gathering and Yahtzee lineage, with Disc Golf  serving as the Midwife. That’s the glib answer, the serious one is this:  Disc Cards is a Trading Card Game, to be sold in Specialty Game Shops and especially Disc Golf Pro  Shops.  Players have a Deck of 60 cards, with no more than 3 of the same Disc Side allowed, and no more  than 3 of the same Location Side allowed. Each player has three 6-sided dice, and they use their dice  rolls and Disc Cards to match the obstacles along their chosen Route (players can choose to go for a  Par, a Birdie, or an Ace: a hole in one). You can play Disc Cards with a Group or Solo, you can decide to play high risk/reward or low-risk conservative, you can choose to help your opponents or you can choose to hinder your opponents:...