Skip to main content

TCG Interview #57: Creatures of Exo

I spoke with the creator of Creatures of Exo! Here are his answers to my questions:


Q: Please describe your trading card game!
The objective of the game is to reduce your opponent’s Leader’s Life Points to zero. This is achieved by playing various cards such as Creatures, Evolutions, Vice Leaders, and Tactics, and using different zones, including the Field, Occultic Space, and Aether. The game has its unique way of playing your cards and managing resources. For more details on the game mechanics, check out this video made by the youtuber "Arconte Del Crogiolo" with English subtitles: https://www.youtube.com/watch?v=eU-0EU2_5Cg&t=1s

Q: What inspired you to create your own TCG?
A: Creatures of Exo is a combination of various TCGs, along with some original ideas. The best part is how the resources work. I wanted to create something that was 1vs1 competitive and smooth like Yu-Gi-Oh and Magic, but with its own unique way of managing resources, as many TCGs have copies of Magic when it comes to Mana. I love tcgs, always played since I was a kid, and I always drew cards of monsters and pokemon on paper in my childhood for fun.

Q: What TCGs did you grow up playing as a kid?
A: I have been playing games since I was a kid, collecting pokemon cards and starting to play with Yu-Gi-Oh and Duel Masters. Then, I played Magic, Hearthstone, and Force of Will for a few years.

Q: What sets Creatures of Exo apart from other TCGs?
A: Whoops I replied before to this one, I think its own unique way of managing resources to play cards.

Q: How did you come up with the name Creatures of Exo?
A: Exo. is Exodus, a videogame I created 5-6 years ago on rpgmaker, with traditional drawings that I did with pencils, and my own music (my artist name for the music is Nel Labirinto) still available on exodusgioco.wordpress.com where your choices affect the story. a lot of Creatures of Exo's monsters are from Exodus, with a re-style of drawings. Also part of the lore wrote on discord is coming from Exodus Story.

Q: How long have you been working on the game?
A: Actually I've been working on Creatures of Exo for 3 years, it's a lot of work done by 1 person, from the graphics, to the drawings, game design, etc... it's all by myself in free time.

Q: What is the illustration/design process like?
A: The first expansions were totally drawn by myself sometimes in traditional but mostly in digital on Clip Studio Paint, and sometimes a few digital artist friends did some illustrations (like Notafiumi, Leus356 and Artlunary). Actually I'm using different AI (midjourney, stable diffusion, etc...) as a tool, were I submit my sketches and original artworks, elaborate by AI and then I draw on the final product a lot of hours again to create an unique piece and fix the nosense generated by AI such as bad faces, hands, etc...

Q: What are your future plans for Creatures of Exo?
A: Actually it's already a revamp version, with a better graphic layout and detailed artworks, it is already playable on Tabletop Simulator for free, I'm planning to expand this new version of Creatures of Exo for the next kickstarter campaign. This time will be printed by WJPC, to have a better quality and support.

Q: Will you be at any upcoming conventions?
A: I'll be probably in some local conventions like ComoFun here in Italy and some other minor events.

Q: Do you have any advice for someone looking to make their own TCG?
A: making a TCG it is a process that requires a lot of time and money unless you do the whole work by yourself like I did, in that case require just 3x more time :D. I think the best part to make it unique is create a mechanic that is not present in other tcgs, like I did for the resources system. To make the personality of your TCG, then is up to you create your own graphic design. Creating the community for your tcg is probably the hardest part, I'm still trying to make it since 3 years.

For more, follow @creatures_of_exo on Instagram and check out https://www.youtube.com/watch?v=eU-0EU2_5Cg&t=10s



























Comments

Popular posts from this blog

TCG Interview #97: Ignaris

  I spoke with the creator of  Ignaris, here are his answers to my questions! Q: Please describe your trading card game! A: Ignaris is a creature-battler combat game with wild aliens and monsters divided up in 3 Entity classes: Warriors, Beasts and Lords! Q: What inspired you to create your own TCG? A: Funny story, I've always been passionate about having my artwork on display and I actually made some artwork for a TCG creator around 5 years ago but it never released.So I took matters into my own hands and decided to make my own tcg!! Q: What TCGs did you grow up playing as a kid? A: Pokemon was a big one. And Bakugan! Q: What sets Ignaris apart from other TCGs? A: Ignaris has unique artwork, and cool card mechanics! Ignaris is all about balance, all Entity classes in your deck must work together to defeat your opponent! Q: How did you come up with the name Ignaris? A: I knew I wanted it to be a creature combat game taking place on an alien planet so I was playing around with ...

TCG Interview #74: Ward

I spoke to the creators of WARD! Here are their answers to my questions:  Q: Please describe your trading card game! A: Ward is a trading card game that blends aspects from other popular TCGs like Pokemon, Yugioh, and Magic: The Gathering, but adds a Dungeons and Dragons style, dice rolling, battle system. We then simplified all aspects/systems so anyone can learn how to play with ease. Q: What inspired you to create your own TCG? A: Ward was inspired by creator Joe Casey when he decided to buy a few packs of a new card game (We will not say which). He had always loved card games of any type, Pokemon, Yugioh, Magic, Cribbage, Poker, and so many more. He brought the packs home, opened them up and read the rules in order to play it. For several hours, he and another future Ward associate, could not figure out the rules or general layout of playing the game. YouTube videos did not explain it well either. Eventually, they gave up and moved on. The idea for Ward was not created on this ...

TCG Interview #49: Object Outrage: War of the Whatchamacallits

I spoke with the creator of Object Outrage: War of the Whatchamacallits! Here are his answers to my questions: Q: Please describe your trading card game! A: Object Outrage: War of the Whatchamacallits is a tcg that has random objects fight to the death during a war that started after a group of scientists created a device that makes inanimate objects come to life. The Objects have teamed up based on what their preferred weapons and fighting style is, and attack any species of object that they haven’t teamed up with. Q: What inspired you to create your own TCG? A: My best friend who made Power Beasts and Culinary Combat was my inspiration for making OOTCG. He got me into HTCGs and helped me start OOTCG. My other inspiration is Chaos Galaxy, I used to watch his videos when I was younger and still love watching him today. Q: What TCGs did you grow up playing as a kid? A: I used to play a lot of Pokemon and Yugioh, I collected a lot of cards for each game and still have some of them. I pl...