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TCG Interview #60: RYFT Card Battle

I spoke with the creator of RYFT Card Battle! Here are his answers to my questions:


Q: Please describe your trading card game!
A: RYFT Card Battle (RYFT for short) is a fast paced, high-action TCG focused around opening RYFTs to all different Domains to bring forth Beings and Matrixes to battle your Rival! Both players will utilise Beings and Code cards to build up powerful boards, then battle for victory!

Q: What inspired you to create your own TCG?
A: When I was a lot younger, I used to spend my days creating custom cards for games like Pokémon/Yu-Gi-Oh!, etc. I'd even develop my own card archetypes and gamemodes, then take them to my locals for us to play! Over time I moved to more digital platforms to play games, but always wanted to bring that unique feel my old cards had in those games. Thus, RYFT was born!

Q: What TCGs did you grow up playing as a kid?
A: I mainly focused on Yu-Gi-Oh! and Pokémon, but did dabble into other games like MTG from time to time. I also used to play Hearthstone and ventured into other card games as well.

Q: What sets RYFT apart from other TCGs?
A: RYFT has a unique game mechanic called "Connection". This mechanic allows a Being and a Matrix card to exist in 1 Battle Zone together, and if they share the same Zone they both unlock extra abilities! This allows players to mix and match Domains to bring a sense of synergy to the game! The combinations you can create can almost be endless as the game grows!

Q: How did you come up with the name RYFT Card Battle?
A: It's actually quite a funny story! We were brainstorming art style ideas for the game, when it was suggested that we try a bit of everything. Then the concept of bringing all different multi-verses was thrown into the mix to allow this art direction to work, then the name RYFT came shortly after that!

Q: How long have you been working on the game?
A: The original concept was first drafted back in 2017 however was shelved for around 2/3 years. But since the start of 2020 it's been constant! We plan to keep growing the game with future sets and have almost 700 cards on the shelf ready to be balanced and added into those future sets already!

Q: What is the illustration/design process like?
A: I'm personally terrible at art, believe me I try but I can never get it right! I have the ideas in my head so I communicate these as best as I can to a great team of artists who bring the ideas to life! Every artist we've worked with has brought their own unique flair which is exactly what we wanted for RYFT. In terms of the actual card design, this was a pain! We've made around 9 different versions, with each version having about 2/300 variations! Safe to say we're finally there and don't have this concern anymore!

Q: What are your future plans for Ryft?
A: Our current plans are to create our first set: Golden Alliance, which is currently for pre-order on our website www.ryftcardbattle.com, then aim to start hosting some local tournaments and a few through TTS. After this we plan to eventually go to Kickstarter with a very awesome idea, but I can't spoil that for now...

Q: Will you be at any upcoming conventions?
A: Currently we have plans to attend Norwich Games Con 2023 in August, but then we will be looking to travel the UK next year!

Q: Do you have any advice for someone looking to make their own TCG?
A: I'd say to take your time and to work on the mechanics of your game! Art is of course a key factor too but without a well balanced game your game will struggle to grow! Don't feel like you have to rush your game, once you've got a solid foundation made try to play with friends/family then go from there!

For more, follow @ryft_tcg on Instagram and check out www.ryftcardbattle.com















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