I spoke with Mike Smith, the creator of Orimon! Here are his answers to my questions:
Q: Please describe your trading card game!
A: Orimon is a monster collecting trading card game for 2-4 players. In Orimon, each player has a team of up to 3 Orimon, an Arena, and a 30 card deck consisting of Moves and Items, and a 7 card Super Deck consisting of Evolution Orimon and S-Cards. The objective of Orimon is to combine the cards in your deck with your Orimon in order to defeat your opponent’s Orimon.
Q: What inspired you to create your own TCG?
A: I have grown up with several different trading card games in my lifetime, but more so in my past decade, it has been the one thing that I was able to make friends with and I wanted to take the opportunity to do that for other people.
Q: What TCGs did you grow up playing as a kid?
A: I grew up mostly playing the Yu-Gi-Oh Trading Card Game, but spent more of my recent time playing Cardfight Vanguard and the Digimon Trading Card game.
Q: What sets Orimon apart from other TCGs?
A: Orimon sets itself apart from other TCGs as you primarily start the game with your Orimon already on the field, while the main deck consists entirely of cards that support the Orimon you already have. It also has two different game formats, the Standard format in which each opponent uses three Monsters and a 30 card deck, while the Extended format which uses a 60 card deck and 6 different Orimon.
Q: How did you come up with the name Orimon?
A: This is a funny question, I was talking to my friend who has been helping me with this game, and I was telling him “I have this idea for my own monster collector card game and I cannot seem to put it to rest, I just can’t think of a name for it.” We then discussed other similar titles such as Digimon and even Pokemon, I told him I was going to use the name “Orimon” as a compound word of “Original” and “Monster”, and the name just kind of stuck.
Q: How long have you been working on the game?
A: We have been working on this game for around a month or so, we are in the process of creating our first couple of decks for playtesting, which should be available digitally soon.
Q: What is the illustration/design process like?
A: So my friend who I mentioned before has been helping with this, we would bounce around concepts of creatures, usually we start with the Orimon type choosing from one of our 8 different types of Orimon. We then create a word play pertaining to that type, and a species of animal, a sketch is then done and discussed before it’s made into a digital drawing and then coloured.
Q: When will the game officially be released?
A: We’re still quite the way off from a release, the game is still in it’s early stages of development, but we hope to be releasing the game online on a playtesting level very soon.
Q: What are your future plans for Orimon?
A: Without disclosing too much, we currently plan on playtesting Orimon on the website Untap.in and making print and play documents for people to print out and playtest with friends in their own time, all data will be logged in real time on a discord server which all players will be welcome to join and take part
Q: Will you be at any upcoming conventions?
A: Unfortunately the idea of conventions is still a reasonable way into the future, so I cannot say at this time
Q: Do you have any advice for someone looking to make their own TCG?
A: The first piece of advice I would give is make sure you have a solid foundation for how your game is played, and plan the aesthetic and design concepts around your overall concept, it’s important for the game rules to reflect this as well. BUT the main piece of advice I would give is make sure you have a variety of different types of players to help you design and playtest your game, to make sure you get as many different viewpoints on your game as possible.
For more, follow @orimon_tcg on Instagram
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