I spoke with the creator of Heroes of Sencia! Here are his answers to my questions:
Q: Please describe your trading card game!
A: HEROES OF SENCIA is a collectible card game where you share turns with your opponent!
You are a Commander of Heroes in a realm outside of space and time, the nexus from which all Sencia flows: Otura! Together, you and the heroes you have at your disposal must fend off opposing Commanders. Take control of the Fields, formed by splintered worlds, fractured by the forces of darkness. Brings these worlds back to light!
Q: What inspired you to create your own TCG?
A: Since I was a child, I collected and played card games!
That said, in recent years I’ve grown frustrated with games that allowed players to finish a game within a turn, preventing the other player from acting. Instead of simply complaining about that, I tried thinking of a way to remedy this.
Q: What TCGs did you grow up playing as a kid?
A: Pokémon and Yu-Gi-Oh were the two main TCGs growing up. I hadn’t tried many others until my 20s.
Q: What sets Heroes of Sencia apart from other TCGs?
A: The goal of the game isn’t to reach a number of points or deplete your opponent’s. Instead, the goal is to control 3 Fields with your Heroes and do your best to keep them in play by the end of 6 turns.
Q: How did you come up with the name Heroes of Sencia?
A: The concept of a multiversal story featuring powerful characters was one thing, but each of them honorably fighting for their home worlds as heroes was exciting.
The other side to this was the original concept of this ethereal power called Sencia that would appear in these unique worlds. These worlds span across different genres and mediums I’ve explored as a storyteller.
Sencia comes from an Old Spanish words “sensia” meaning “Knowledge” and is where the word science derived from. It’s a name I coined when referencing this ethereal element in my fictional works.
Q: How long have you been working on the game?
A: The idea to create a card game, though it was entirely different from this one in structure, began a decade ago.
This current form of the game was in the development for a year now.
Q: What is the illustration/design process like?
A: First and foremost, I think of cards that would work within the concept of “controlling fields” more than battling other cards. Battling isn’t the focus of this game, though it is a mechanic.
In the current state of the game, the Preview Edition, I have done all the illustration and design myself. In the coming months, I will be collaborating with artists to create more cards and alternate art of existing cards!
Q: What are your future plans for Heroes of Sencia?
A: At the moment, the Preview Edition acts like an open beta of sorts before finalizing a 1.0 rule set. It’s available physically via The Game Crafter at the moment and digitally as a Tabletop Simulator mod!
In the future, finalizing the rules and cards for a full set 1 is the plan, then crowdfunding a full launch. I’d hope to make it available for retail, that’s for sure.
Q: Will you be at any upcoming conventions?
A: Currently, I do not have any events lined up, but I plan to start a local tour around a few LGS in my area.
Q: Do you have any advice for someone looking to make their own TCG?
A: Research, research, research. Look for ways others have done it independently.
I highly recommend the YouTube channel Kohdok. I’ve learned a great deal from watching his videos on TCG development, mechanics, and even packaging design!
For more, follow @heroesofsencia on Instagram
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