Skip to main content

TCG Interview #80: Raid

 I spoke with the creator of Raid! Here are his answers to my questions:

Q: Please describe your trading card game!

A: Raid TCG is a trading card game where two players try to raid each other’s trophy. They face each other by battling their creatures, placing structures and using every useful item they can get their hands on. In a game of raid, strategy is key. Improvising skills are essential too, because storm cards can shake up the whole playing field!

Q: What inspired you to create your own TCG?

A: In school I was always doodling in notebooks and really enjoyed making weird creatures and what not. I wanted to make a product out of all these ‘loose’ doodles and thought a TCG would be the best fit!

Q: What TCGs did you grow up playing as a kid?

A: When I was in the Netherlands, I played a little Pokémon. I loved collecting and trading the cards too. In Italy, Yu-Gi-Oh, is a lot more popular, so I have some Yu-Gi-Oh experience (but not much). Later on, I also really enjoyed Pokémon: TCG online.

Q: What sets Raid apart from other TCGs?

A: Raid TCG is different from other TCGs, because of its endless possibilities. There are a tons of card combo’s and strategies to get ahead in a game of Raid. And these possibilities will increase exponentially as Raid TCG gets more cards!

Q: How did you come up with the name Raid?

A: Actually, thinking of the name Raid was pretty easy. I started by describing the game just like I did in the first question. Then I Tried to find the one word that sums it all up. Since Raid is the best one-word description for my game, I accept it as its name!

Q: How long have you been working on the game?

A: I Graduated 3 years ago, so I probably had been doodling Raid-creature’s years before that. But I officially decided to make Raid TCG in 2019. The game was available on The Game Crafter two years later, in 2021. Since then, I had a lot of other projects on my mind, but I have recently started the making of Raid TCG set 2!

Q: What is the illustration/design process like?

A: When I design a new creature, item or structure, the idea most likely came from a doodle in a notebook. The next step for me, is to make a detailed sketch. After that I make all the lines of the artwork. Then I colorize the different planes in one plain color. When the entire artwork has its basic colors, I will go over every plane again to add the shade and light. At last, when I feel happy about the appearance of the item/creature/structure, I make a subtle background to complete the artwork.

Q: What are your future plans for Raid?

A: I accidentally already mentioned that I will be making a set 2 for Raid TCG. I made about 10 cards yet, for the second set of Raid TCG. Currently I am also working on merchandise for Raid that will probably be available late this year.

Q: Will you be at any upcoming conventions?

A: Unfortunately, I will not be coming to any upcoming conventions.

Q: Do you have any advice for someone looking to make their own TCG?

A: The thing with creating a TCG, is that you can start anywhere. You can begin by making the rules, the art or even the backstory. There are no limits so really try to express yourself into your game and make it unique. So, if you choose any starting point and follow your creative head, the next steps will become clearer and your game will unravel.

For more, follow @raid.tcg on Instagram and check out raidtcg.com









Comments

Popular posts from this blog

TCG Interview #97: Ignaris

  I spoke with the creator of  Ignaris, here are his answers to my questions! Q: Please describe your trading card game! A: Ignaris is a creature-battler combat game with wild aliens and monsters divided up in 3 Entity classes: Warriors, Beasts and Lords! Q: What inspired you to create your own TCG? A: Funny story, I've always been passionate about having my artwork on display and I actually made some artwork for a TCG creator around 5 years ago but it never released.So I took matters into my own hands and decided to make my own tcg!! Q: What TCGs did you grow up playing as a kid? A: Pokemon was a big one. And Bakugan! Q: What sets Ignaris apart from other TCGs? A: Ignaris has unique artwork, and cool card mechanics! Ignaris is all about balance, all Entity classes in your deck must work together to defeat your opponent! Q: How did you come up with the name Ignaris? A: I knew I wanted it to be a creature combat game taking place on an alien planet so I was playing around with cool

TCG Interview #90: Ward (Part 2)

I did a follow-up interview with Ward TCG, here are their answers to my questions! Q:  What’s new with Ward TCG since our previous interview? A: A lot has happened in the year since our last interview. Ward has hosted a dozen tournaments with great turnouts, lots of action, and many new players.    We have attended several conventions with the most recent being the HUGE Midwest gaming Classic in Milwaukee WI. The original actors from resident Evil 1 video game hung out at our booth for a while and were enamored with Ward.    We are in about 2 dozen stores, including a partnership with a Midwest convenience store chain “Luckey Seven”. They fell in love with Ward and have begun to spread it in their 37 stores across the Midwest.    We were invited to be on several interviews with ABC News. They also loved Ward and wanted to help promote an upcoming tournament we had in Minneapolis MN at that time. Being on Live TV was very nerve racking. We were also hosted by PBS for a short segment cal

TCG Interview #12: Neo Gambit

 I spoke with the creator of Neo Gambit- here are his answers to my questions: Q: Please describe your trading card game! A: NeoGambit is a fast paced and easy to play deck building combat TCG. Q: What inspired you to create a TCG? A: This came from a dream. I woke up from a nap and had dreamt of this fun TCG, reminded me of how much fun I had as a kid play card games. As a kid I spent hours playing games, but mostly alone, a lot of rules and effects for cards were off putting to others around me. So from my dream, NeoGambit was birthed. A simple fun TCG that literally anyone can play. Q: What TCGs did you grow up playing as a kid? A: My earliest memories are intertwined with TCGs, there wasn’t a moment in my childhood that I didn’t collect cards. Yugioh and Pokémon have been in my life as long as I can remember. I collected both Pokémon and yugioh for over 15 years. I also collected other TCGs over the years, my favorite being chaotic, I’d say that’s where most inspiration for the gam