Skip to main content

TCG Interview #87: Source

I spoke with the creator of Source! Here are their answers to my questions:

Q: Please Describe your trading card game! 

A: Source is a strategic collectible card game that you want to collect cards to  create a more powerful a dynamic deck. We like to describe it as a Massive Open Role Playing Action Game. In the Source Universe there are incredibly unique characters with deep and rich lore, all with their own unique talents,  abilities and play-style. Players get to choose their team and synergize their  playing field, all while developing their realm with Source Coins to power their  realm in order to win the game. Source CCG features several game modes for players from various levels of experience to join in the fun to grow with us  and the card game! 

Q: What inspired you to create your own TCG? 

A: Our card game is the creation from two people, Mark and Kolton. Both of  us grew up watching all kinds of anime, like Dragon Ball (Z/Super etc), Yu-Gi Oh, Digimon etc and playing card games such as: Yu-gi-oh, Pokemon, Magic:  The Gathering etc. As well as board games: Dungeons and Dragons,  Warhammer, Power Rangers etc. and video games: DOTA 2, League of  Legends etc. We wanted to bring together the best elements from so much  awesome content growing up, which brings us to Source: Collectible Card  Game!

Q: What TCGs did you grow up playing as a kid? 

A: Well I sort of gave away the fan-favorites above. This is Kolton typing - so  speaking for myself I grew up playing Pokemon first. I even went to Saturday  Pokemon duel days at our local On Cue store - we would duel for Pokemon  Badges, it was some serious stuff! I then went on to play Yu-Gi-Oh and  absolutely loved it, despite the obvious balancing issues it had from the gates  (it made it fun honestly). And then the classic, Magic: The Gathering. I would  also go onto to play the Dragon Ball Z card game too, which also is an  inspiration for our game too. 

Q: What sets Source apart from other TCGs? 

A: There are several factors that set us apart from other games, all while still  feeling very familiar to other games. First, our card game has an anime  concept behind it. The Characters in our Card Game have an incredibly deep  lore, and our card game tells a story through the characters play-style.  Secondly, our game is paced very differently. What I mean is in our card  game all players are playing at the same time, each turn. There is an exception as each turn players rotate an initiator token - this indicates who gets to  initiate combat first this turn. Players are constantly interacting and engaging  in gameplay. Third, is the way our game is designed. Players are managing the  Source Coins as they are both the energy for abilities and the resources  required to build technology. Our game is designed for both competitive play  and also for extremely creative play.  

Q: How did you come up with the name Source? 

A: Again, this game is a passion project between two people. So because of  that, the original name of this game was two other names before we decided  on Source. Actually, there are two affinities in our game that are the first  couple original names of the card game! Instead of getting rid of the names,  we just made them the energies themselves in the game (which we call  Affinities). We will leave you to guess which ones! We decided on the name  Source because our game has a story to it. Source is to be discovered in our  game, through playing it and being involved in our journey as we present to  you the fullness of this project. Remember, the card game is just the  beginning! Source is where all things come from, and so must all things  connect to Source! 

Q: How long have you been working on the game? 

A: We have been working on this game for just around 5 years now. So, quite  some time! The game started as a story for an anime, which took the first year  or so to make. Then we pivoted and started getting it into a card game, and  getting that took another year to a year and a half. And since then, it has been  us developing the assets and art, and piecing it all together! So technically  the game itself has been in development for over 2 years, but the story itself  has been in development for just about 5 years now. 

Q: What is the illustration/design process like? 

A: This is still Kolton typing, I am the creative director of the game. All of the  illustrations started out as very simple designs I would make in ProCreate. I  would then take various textures from Affinity design and create backdrops  and overlays and combine the ideas from Procreate and Affinity Design  together into a stable diffusion AI software called Mid-Journey. I then have my  images diffused, and combined and refined into a certain model that I have  been training the diffusion process to create. I would take those images and  further refine and bring out more colors and textures in Affinity Designer  again. Full Disclosure: All of the images are created by me, a human, and I do  use AI stable diffusion as a refining tool. Both Mark and I understand many  people feel a certain way about AI and we want to be transparent that it is part  of the creative process, however the art work and concepts are created by  me! I also created all of the card design and UI you see all by hand in Affinity  Design Vector Art Program. We want to let our game and creativity speak for  itself! 

Q: When will the game officially be released? 

A: We have a very tentative date of late 2024/early 2025. We are indie  developers and we just rolled out our social media platforms all while finishing  up the website. We are launching our alpha game testing and feedback  phase November of 2023! During this time, we are hosting demos in Tabletop  Simulator via our Discord server and getting feedback to further refine  mechanics and build the best user experience for our game prior to the  manufacturing of the physical cards. So come join us! Feedback testers will  get a thank you gift in time for helping us in such a crucial phase of the game! 

Q: What are you future plans for Source? 

A: Source is a completely functional standalone Card Game. But it also has a  future Tabletop Board Game expansion. As aforementioned, we are indie  developers, which means we aren’t backed with the finances to produce this  game in it’s full just yet. We do plan to grow our following, and launch an  initial kickstarter to get our card game out first and foremost. Depending on  the timeline and circumstances, we want to offer the Tabletop Expansion via  another crowd-funded campaign or any possible sponsorships to allow us to  give the full game. The Source game in it’s full is a Tabletop Top game with  Miniatures that players control, the card game is still vital to perform moves  for combat. The Card game is completely functional just the tabletop gives  further immersion. Aside from that we can officially introduce our Lore  Keeper who is another player that controls NPC characters and quests in a  quest deck, giving an entire story for other players to engage in while also  playing the base Source Game. So we would absolutely love the support to  bring you all the fullest experience! We are building the tabletop game up in  Tabletop Simulator, but currently will only be offering the Card Game demo  experience for now.  

Q: Will you be at any upcoming conventions? 

A: Sadly we will not! Both Mark and I have been moving to new places and  have been establishing ourselves again. We hope to be on our way to  conventions next year for 2024 with the goal to be fully on the road for 2025  to travel to as many conventions as we can! Honestly we just are taking the  steps right now and bringing awareness to our project because we are too  excited to not share this with any strategic card/board game enthusiast. We  would love any help on getting to a convention near you!  Q: Do you have any advice for someone looking to make their own TCG? A: My advice is to truly have fun with it. While making this game, I focused on  what got me excited and pushed me to think outside of the box. I would  challenge myself and have fun with different ideas. But most importantly is to  just start. It can be too easy just getting caught up in ideas and not getting  anything created. Sometimes having fun can mean taking a step back from  our own thinking, and challenge ourselves to see things from many  perspectives. You will know when you get ‘something’ you can appreciate,  then from there continue to build onto that. 

For more, follow @thesourceccg on Instagram







Comments

Popular posts from this blog

TCG Interview #90: Ward (Part 2)

I did a follow-up interview with Ward TCG, here are their answers to my questions! Q:  What’s new with Ward TCG since our previous interview? A: A lot has happened in the year since our last interview. Ward has hosted a dozen tournaments with great turnouts, lots of action, and many new players.    We have attended several conventions with the most recent being the HUGE Midwest gaming Classic in Milwaukee WI. The original actors from resident Evil 1 video game hung out at our booth for a while and were enamored with Ward.    We are in about 2 dozen stores, including a partnership with a Midwest convenience store chain “Luckey Seven”. They fell in love with Ward and have begun to spread it in their 37 stores across the Midwest.    We were invited to be on several interviews with ABC News. They also loved Ward and wanted to help promote an upcoming tournament we had in Minneapolis MN at that time. Being on Live TV was very nerve racking. We were also hosted by PBS for a short segment cal

TCG Interview #12: Neo Gambit

 I spoke with the creator of Neo Gambit- here are his answers to my questions: Q: Please describe your trading card game! A: NeoGambit is a fast paced and easy to play deck building combat TCG. Q: What inspired you to create a TCG? A: This came from a dream. I woke up from a nap and had dreamt of this fun TCG, reminded me of how much fun I had as a kid play card games. As a kid I spent hours playing games, but mostly alone, a lot of rules and effects for cards were off putting to others around me. So from my dream, NeoGambit was birthed. A simple fun TCG that literally anyone can play. Q: What TCGs did you grow up playing as a kid? A: My earliest memories are intertwined with TCGs, there wasn’t a moment in my childhood that I didn’t collect cards. Yugioh and Pokémon have been in my life as long as I can remember. I collected both Pokémon and yugioh for over 15 years. I also collected other TCGs over the years, my favorite being chaotic, I’d say that’s where most inspiration for the gam

TCG Interview #9: Nexvs

 I spoke with the creator of Nexvs- here are his answers to my questions: Q: Please describe your trading card game! A:  Nexvs Card Game is a two-player game designed to be compact, portable and fast paced but at the same time holds enough  strategic depth to have great games every time! In this game you will only need your 50-card deck, no extra deck, counters   or dice. The game board is easy to catch up and you can learn the rules in no time! With a space fantasy theme, through  Nexvs we will be able to explore many worlds, stories and characters!   Q: What inspired you to create a TCG? A: I've always liked to imagine sci-fi and fantasy stories since I was younger, so I began writing my own stories for fun!  Eventually I wanted to tell those stories through comics and games, but inside me there was a hidden passion for card  games that I didn't know about! My first inspiration was probably Digimon, but the 1999 card game through Digimon Tamers.  I wanted to make them just tr