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TCG Interview #91: Humanity: A Game of Civilizations

I spoke with the creator of Humanity: A Game of Civilizations, here are their answers to my questions!

Q: Please describe your trading card game!

A: Well, the cards are based on the humanities, that is art, history, lore, philosophy, social sciences, all that. I threw in a little science and geography as well.

The premise is that each player has a civilization card alongside their deck, and the players are taking on the roles of rival civilizations competing to see who will have a bigger impact on the future. So you will have gods and mythological creatures along side ancient rulers and great works of art.

Q: What inspired you to create your own TCG?

A: I was really fascinated by the idea of a game based on real things. At first I was thinking something science based, where cards would be planets or something like that. But that concept seemed too limited. Once I had the idea of focusing more on history and mythology, the ideas for cards wouldn’t stop coming. I am hoping the game gets more people interested in other cultures. 

Q: What TCGs did you grow up playing as a kid?

A: I was like 17 when Magic came out, so not exactly a kid, lol. I’m old. I played that when it first came out, but I didn’t really get super into card games until my kids started watching yugioh and GX. I started picking up packs for them and playing with them.I think we also tried battle masters at one point. The kids got into Pokémon for game boy, but I never did. I got back into magic after my youngest picked it up. We had just moved back to the US, so we had more access to game stores and stuff. 

Q: What sets Humanity: A Game of Civilizations apart from other TCGs?

A: First, there are three ways to win. The old fashioned way, beating the other player’s cards. Your civilization card also has a victory condition that means you win if you get the right cards out. You can also force your opponent to discards until they deck out. Another thing about Humanity is that you can learn interesting facts from the cards. I had a blast researching the flavor text for the cards. You never know what kinds of cool stuff you might find out about. 

Q: How did you come up with the name Humanity: A Game of Civilizations?

A: I was calling in “my card game “ for the longest time. Like I said above, a lot of the cards are based on the humanities , so I thought that captured the concept quite well. Some people found it confusing or unclear, so I added the second part. 


Q: How long have you been working on the game?

A: Oh, probably three years at this point 


Q: What is the illustration/design process like?

A: I tell the artists what to draw and they draw it. I have only been able to commission a few pictures so far. On July 12th I’m launching a Kickstarter to raise money to pay for art for the first starter deck. The pre release copies that were used for play testing and promotion did not have original artwork, so I am excited to finally see what the game will look like.


Q: What are your future plans for the game?

A: After starter deck I, there are two more starter decks and a ton of set boosters that I need art for. Egypt, prehistory, India, a whole bunch. Once there are enough cards, I will start offering random packs. There are 275 cards ready to go right now. After those get made, I don’t know what direction I will go in. 


Q: Will you be at any upcoming conventions?

A: That depends on how my kickstarter goes. If it funds, I will hit as many conventions as I can to promote the game. 


Q: Do you have any advice for someone looking to make their own TCG?

A: Stop! Just kidding. Just understand that this is a long process and nothing is sacred. Don’t be afraid to make changes. You will make a lot of mistakes and repeat a lot of steps. Plan for the long haul.


For more, follow @humanitytcg on Instagram and check out their Kickstarter at https://www.kickstarter.com/projects/chaostripstudios/humanity-a-game-of-civilizations-starter-deck-i/?ref=kicktraq








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