Skip to main content

TCG Interview #93: Odd Frontier

 

I spoke with the creator of Odd Frontier. Here are their answers to my questions! 

Q: Please describe your trading card game!
A: Odd Frontier is a trading card game that features creatures inspired by Japanese yokai, modern zoology, and various other mythologies.

Q: What inspired you to create your own TCG?
A: I was obsessed with Pokemon as a kid. When I was in first grade I printed out custom cards I made in Microsoft paint and sold them to people that would bully me on the play ground 

Q: What TCGs did you grow up playing as a kid?
A: I played magic the gathering, never figured out how to play Pokemon.

Q: What sets Odd Frontier apart from other TCGs?
A: Odd Frontier is a faster and more intense card game than other tcgs with a playtime of 5-10 minutes. Unlike most TCG resource systems like MTGs magic system, there is nothing that restricts what cards can be playable in your deck. 

Q: How did you come up with the name Odd Frontier?
A: It is Odd and it is a new Frontier.

Q: How long have you been working on the game?
A: I ordered the first illustrations three years ago.

Q: What is the illustration/design process like?
A: Once the base game concept is thought of a list of required illustrations. Next, each illustrations will need an art description which can include the illustration's title, other images that inspire the idea for the illustration, the illustration's purpose, and other specific physical details. These are descriptions are sent to artists that I find on Fiverr or over Instagram.

Q: When will the game officially be released?
A: The Kickstarter launches May 2025

Q: What are your future plans for Odd Frontier?
A: In the first few years we hope to launch a new set each year. We plan on focusing on building our community in the real world rather than just in an online space. Card games are played in person and I think supporting the card game community in person is very important. It is possible that Odd Frontier will create a graphic novel and related video game releases in the future.

Q: Will you be at any upcoming conventions?
A: I plan on being at Megacon in February at Orlando convention center.

Q: Do you have any advice for someone looking to make their own TCG?
A: Plan ahead and prototype before investing money into illustrations for the cards. Maybe use AI images instead of original art to get a general look and feel of the game before putting money into the designs. I think it is good to prototype cards using pencil and flash cards because you can erase and change stats on cards to easily test different scenarios.


For more, follow @odd.frontier.games on Instagram and check out oddfrontier.com




Comments

Popular posts from this blog

TCG Interview #74: Ward

I spoke to the creators of WARD! Here are their answers to my questions:  Q: Please describe your trading card game! A: Ward is a trading card game that blends aspects from other popular TCGs like Pokemon, Yugioh, and Magic: The Gathering, but adds a Dungeons and Dragons style, dice rolling, battle system. We then simplified all aspects/systems so anyone can learn how to play with ease. Q: What inspired you to create your own TCG? A: Ward was inspired by creator Joe Casey when he decided to buy a few packs of a new card game (We will not say which). He had always loved card games of any type, Pokemon, Yugioh, Magic, Cribbage, Poker, and so many more. He brought the packs home, opened them up and read the rules in order to play it. For several hours, he and another future Ward associate, could not figure out the rules or general layout of playing the game. YouTube videos did not explain it well either. Eventually, they gave up and moved on. The idea for Ward was not created on this ...

TCG Interview #49: Object Outrage: War of the Whatchamacallits

I spoke with the creator of Object Outrage: War of the Whatchamacallits! Here are his answers to my questions: Q: Please describe your trading card game! A: Object Outrage: War of the Whatchamacallits is a tcg that has random objects fight to the death during a war that started after a group of scientists created a device that makes inanimate objects come to life. The Objects have teamed up based on what their preferred weapons and fighting style is, and attack any species of object that they haven’t teamed up with. Q: What inspired you to create your own TCG? A: My best friend who made Power Beasts and Culinary Combat was my inspiration for making OOTCG. He got me into HTCGs and helped me start OOTCG. My other inspiration is Chaos Galaxy, I used to watch his videos when I was younger and still love watching him today. Q: What TCGs did you grow up playing as a kid? A: I used to play a lot of Pokemon and Yugioh, I collected a lot of cards for each game and still have some of them. I pl...

TCG Interview #88: Disc Cards

I spoke with Rob Eames, the creator of Disc Cards- h ere are his answers to my questions!  Q: Please describe your trading card game! A: I have always thought of it as a child of Magic: the Gathering and Yahtzee lineage, with Disc Golf  serving as the Midwife. That’s the glib answer, the serious one is this:  Disc Cards is a Trading Card Game, to be sold in Specialty Game Shops and especially Disc Golf Pro  Shops.  Players have a Deck of 60 cards, with no more than 3 of the same Disc Side allowed, and no more  than 3 of the same Location Side allowed. Each player has three 6-sided dice, and they use their dice  rolls and Disc Cards to match the obstacles along their chosen Route (players can choose to go for a  Par, a Birdie, or an Ace: a hole in one). You can play Disc Cards with a Group or Solo, you can decide to play high risk/reward or low-risk conservative, you can choose to help your opponents or you can choose to hinder your opponents:...