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Showing posts from September, 2023

TCG Interview #84: Boundless

I spoke to the creator of Boundless! Here are his answers to my questions: Q: Please describe your trading card game! A: A multiplayer spirit-slinging experience where players reach their fullest potential in a battle for control over the distant planet, Adyta! Choose a Savior to fight by your side, construct an army of Forms for your Spirits to inhabit, unleash Commands to further your strategy and watch as your power soars to unimaginable heights! Revised base set Kickstarting in November 2023. Q: What inspired you to create your own TCG? A: I was an avid trading card gamer for many years. My game of choice for competition was Yu-Gi-Oh! and I frequented events. When the pandemic hit, the lack of events weighed on me and I was forced to play the game from my desktop. It wasn’t long before I dabbled into making my own custom cards for Yu-Gi-Oh! and playing them against others who had done the same. Through that experience, I recognized that balancing cards was a skill that many did not

TCG Interview #83: Tacverse

I spoke with the creator of Tacverse! Here are his answers to my questions: Q: Please describe your trading card game! A: Tacverse is a handmade trading card game from Germany. W e are all about the community, always making sure to give enough back. I have build a whole system around our cards, each card can be claimed once to receive its rarity value as “TACOINS”. They are Tacverse official currency and can be used to purchase cards, participate in auctions and to buy digital content.  This year we have also released our first two WEB games: FlappTac and Krambee's Journey Water, many more to come..  Q: What inspired you to create your own TCG? A: I am collecting cards since I'm a little child, always dreamed about creating my own TCG. With the big Indie TCG breakout I couldn't resist to give it a shot. Q: What TCGs did you grow up playing as a kid? A: Until 13 I played Pokemon (also did visit tournaments at this age) after a 2 years brake i started to play YuGiOh for about

TCG Interview #82: Symphony of Witchcraft

I spoke with the creator of Symphony of Witchcraft! Here are her answers to my questions: Q: Please describe your trading card game! A: Symphony of Witchcraft is a TCG that attempts to alter the typical formula for the genre.Unlike most normal TCGs, the players in Symphony don’t have “hands” where they draw cards into. Instead, there is a 5-space “arsenal” in which they draw cards into. When a player draws a card, they have four choices: Place it face-down in an empty slot. Place it face-up in a slot occupied by another copy of that card. Put all the cards in an occupied slot at the bottom of your deck, then place it in the now empty slot. Put the card at the bottom of your deck. As long as a card is in your Arsenal, you may tap it for Vis energy of that card’s type (face-down cards tap for neutral/“colorless” Vis), which may be used to play other cards in your arsenal by paying their casting cost. Unlike other TCGs, most cards will stay with you after casting, allowing you to cast a s