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TCG Interview #98: Here Be Monsters

I spoke with the creators of Here Be Monsters, here are their answers to my questions!   Q: Please describe your trading card game! A: Here Be Monsters is a pirate themed card game focused on big swings, easy to pick up gameplay, plenty of depth and nostalgic fun. Set sail epic ships, play a slew of pirates and arm them with ancient shanties to be the first one to grab the treasure and win the game! Q: What inspired you to create your own TCG? A: Well, the short answer is that one day Carson texted me and said “Hey, what if there was a pirate card game?” And obviously I didn’t need any more inspiration than that. The long answer, though, is that we both loved these kinds of games when we were kids, and we both made our own games with crayons and construction paper back in the day. As adults, though, trading card games are a lot harder to get into. It almost feels like trading card games pride themselves on their over complicated keywords and rulesets and their stratospheric monetary ba
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TCG Interview #97: Ignaris

  I spoke with the creator of  Ignaris, here are his answers to my questions! Q: Please describe your trading card game! A: Ignaris is a creature-battler combat game with wild aliens and monsters divided up in 3 Entity classes: Warriors, Beasts and Lords! Q: What inspired you to create your own TCG? A: Funny story, I've always been passionate about having my artwork on display and I actually made some artwork for a TCG creator around 5 years ago but it never released.So I took matters into my own hands and decided to make my own tcg!! Q: What TCGs did you grow up playing as a kid? A: Pokemon was a big one. And Bakugan! Q: What sets Ignaris apart from other TCGs? A: Ignaris has unique artwork, and cool card mechanics! Ignaris is all about balance, all Entity classes in your deck must work together to defeat your opponent! Q: How did you come up with the name Ignaris? A: I knew I wanted it to be a creature combat game taking place on an alien planet so I was playing around with cool

TCG Interview #96: Sciterra

  I spoke with the creator of Sciterra, here are their answers to my questions! Q: Please describe your trading card game! A: Sciterra is an action packed strategy game where players cast magic spells, summon monsters, embark on quests, and use powerful charms to be the first to craft 10 sigils. Each player chooses a mighty hero and a powerful supporter to lead their deck before going into battle. With a combination of utilizing each hero’s unique hero power and attacking your opponents’ heroes, players assure victory for their chosen faction.  Q: What inspired you to create your own TCG? A: When my wife and I found out we were pregnant I wanted to leave behind something my future children could be proud of. Originally the game was going to be a board game, but after play testing I found that removing the board made so much more sense, and was way more fun! Q: What TCGs did you grow up playing as a kid? A: I was a huge fan of playing magic and Pokémon! But back before I knew you could

TCG Interview #95: Chaos Ensuming

  I spoke with the creator  of Chaos Ensuming, here are his answers to my questions! Q: Please describe your trading card game! A: Chaos Ensuming Tcg is a Traditional trading card game created to solidify a more functional game  whilst being a more honest business model to the customers by focusing heavily upon how cards are  released so that boosters can not only be designed for draft play but incentivize a more level  collectability of each basic card so the rarities are not restricted by the cards function in the game but by  the art upon the card. Q: What inspired you to create your own TCG? A: As I began my work upon the comics production I found a lack of continued production due to the  slow rate of work required to make a Comic in the manner I wish to introduce them; A 2 part book with  60 pages of art with a in depth lore released after the blank comics publication so the comic becomes a  in depth dive into the lore through not only the expression of the handmade artwork but t

TCG Interview #94: Battle Guards

  I spoke with the creator of Battle Guards! Here are their answers to my questions: Q: Please describe your trading card game! A: Battle Guards is a trading card game, you put together a team of Force cards to battle your opponent's Force cards.   the end game is to capture all 3 the flags, first player to capture all flags  wins the game!    Q: What inspired you to create your own TCG? A: My son inspired me, he and I share a common interest in drawing and love the idea to create. We play a lot of cards games not just only trading card games but  he always has great ideas when playing them, so I decided to bring his ideas to life and create his own game. Q: What TCGs did you grow up playing as a kid? A: The only TCG I knew how to play was yugioh! that game was my favorite, Q: What sets Battle Guards apart from other TCGs? A: That this game is more then just a game its bonding that a father and son created over the joy of spending time and playing card games. A balanced game design

TCG Interview #93: Odd Frontier

  I spoke with the creator of Odd Frontier. Here are their answers to my questions!  Q: Please describe your trading card game! A: Odd Frontier is a trading card game that features creatures inspired by Japanese yokai, modern zoology, and various other mythologies. Q: What inspired you to create your own TCG? A: I was obsessed with Pokemon as a kid. When I was in first grade I printed out custom cards I made in Microsoft paint and sold them to people that would bully me on the play ground  Q: What TCGs did you grow up playing as a kid? A: I played magic the gathering, never figured out how to play Pokemon. Q: What sets Odd Frontier apart from other TCGs? A: Odd Frontier is a faster and more intense card game than other tcgs with a playtime of 5-10 minutes. Unlike most TCG resource systems like MTGs magic system, there is nothing that restricts what cards can be playable in your deck.  Q: How did you come up with the name Odd Frontier? A: It is Odd and it is a new Frontier. Q: How long

TCG Interview #92: Master of Mages

I spoke with the creator of Master of Mages. Here are his answers  to my  questions!  Q: Please describe your trading card game! A:  Master of Mages is a game based off of high school students and mages in an institution called the Spellcasters Academy. The students are battling an internal and external threat causing them use powerful magic against their adversaries.  Q: What inspired you to create your own TCG? A: About a year ago I was thinking of a game that teens and adults can play that has some real-life concepts. I woke up one morning and starting brainstorming ideas until I came up with the game's mechanics. And soon created a checklist with over 300 cards.   Q: What TCGs did you grow up playing as a kid? A: I grew up collecting the Pokemon TCG. I have some family members that got off into Yugioh but it was nowhere close in comparison.  Q: What sets Master of Mages apart from other TCGs? A: Master of Mages has a mechanic that comes close to stopping players from having a b