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Showing posts from February, 2023

TCG Interview #39: Skyscape

I spoke with the creator of Skyscape- here are his answers to my questions:   Q: Please describe your trading card game! A: Skyscape is your classic battle Trading Card Game, but with a twist! The main Resource of the game is Life, and each card that you play has a Life Cost! This makes gameplay more strategic, as you'll always be wondering what to play and how to manage your own Life Total, while also taking damage from other players! It gets especially interesting once each player is at about 10 Life or less! Q: What inspired you to create your own TCG? A: I started drawing ever since I could remember, and I grew up watching shows like Yu-Gi-Oh! and Pokémon, so I was interested at a young age to play card games. I picked up Magic the Gathering and Dungeons and Dragons, too, where I learned to really appreciate fantasy and different stories. It all peaked when I discovered a group called the Homemade TCG Community on YouTube, and a card game called Chaos Galaxy. The creator starte

TCG Interview #38: Shattered Legacy

I spoke with the creator of Shattered Legacy- here are his answers to my questions:   Q: Please describe your trading card game! A: Shattered Legacy is a multiversal fantasy-battle trading card game created by Chuck Bailey and myself (Gilbert "Gil" Ortiz ). We seek to combine collectability, gameplay, and impactful storytelling to create a franchise with a constructive and positive community for years to come. You appoint a Domain Master, recruit Vassals, contract supporters to those vassals and cast various spells. You can also disrupt gameplay using powerful action cards and get a constant bonus from blessings. Q: What inspired you to create your own TCG? A: Since I was a child I've always wanted to make my own card game. And as an adult, it seemed like there were so many new TCG's, it was honestly discouraging. But the past few years has show a good amount of indie card games getting funded and I figured I would rather try then live my life knowing I never did. Whe

TCG Interview #37: Scamperland

 I spoke with the creator of Scamperland- here are his answers to my questions Q: Please describe your trading card game! A: Completely unique TCG experience that is geared toward the collector and easy to enter gameplay! Food fighting beasts that make money and go on a self actualizing journey, it's a lot of fun.  Q: What inspired you to create your own TCG? A:I grew up in card shops, always loved the escape of a TCG. Q: What TCGs did you grow up playing as a kid? A: Magic the Gathering and Young Jedi Q: What sets Scamperland apart from other TCGs? A:Unique and its collectability. You can also join the Scamperverse and create your own character. close knit and passionate fanbase.  Q: How did you come up with the name Scamperland? A: Was trying to figure out a name that encompassed the world of a bunch of wild beast people running around. I think I nailed it.  Q: How long have you been working on the game? A: About 3 years Q: What is the illustration/design process like? A: I have

TCG Interview #36: Omni

 I spoke with the creators of Omni- here are their answers to my questions: Q: Please describe your trading card game! A: Omni is a fast paced strategy game that focuses on “Ascending” (or evolving) your “Souls” (basic monsters) into “Entities” who have stronger abilities and higher stats. There are tons of unique mechanics woven into Omni’s gameplay, making it a breath of fresh air in the TCG space! Some of these mechanics include:  1. Ascension (with the use of our “EvoVal” (or evolution value) concept)  2. Soul Tokens (living shields; similar in concept to pawns in chess)  3. Our Crystal Progression System Q: What inspired you to create your own TCG? A: We both went to college to learn game design; one of Connor's ideas was "Genesis", an online game that would allow you to customize your character (a soul) with personal questions and later throughout the game – essentially, every interaction or battle in this world would result in growth; meaning, if you defeated an en

TCG Interview #35: Universe of Legends

I spoke with the creator of Universe of Legends- here are his answers to my questions: Q: Please describe your trading card game! A: Universe of Legends is a card game inspired by some of my favorite card games I’ve played over the years. The games content and characters are very story drive and has a mix of Fantasy and Sci-fi elements. Q: What inspired you to create your own TCG? A: I’ve always wanted to create my own game, even as a kid I remember trying to make card games and board games. Wasn’t until after the birth of my daughter I decided I should finally work on something that I feel others would enjoy but also leave a legacy for her when she gets older. Q: What TCGs did you grow up playing as a kid? A: For a long time, I played Yu-Gi-Oh as my main game. Over the years I learned and started to enjoy other games like Magic, Shadowverse, Hearthstone, Argent Saga, Vanguard, and Marvel Snap. Q: What sets Universe of Legends apart from other TCGs? A: Universe of Legends (UoF) shares

TCG Interview #34: Oh Crap!

I spoke with the creator of Oh Crap! Here are his answers to my questions: Q:  Please describe your trading card game! A: Oh Crap! is a deck building game, similar to Pokémon or Magic, except all of the characters are poop related and all of the moves are some sort of poop joke. Q: What inspired you to create your own TCG? A:  During the pandemic, I started making novelty items and a couple of my designs went viral. I opened up an Etsy store and it took off almost immediately.  I had been toying with the idea of making a game for a while, but once I had the avenue to distribute it effectively, I decided to go for it and actively started working on it. Q: What TCGs did you grow up playing as a kid? A: I'm pretty old and TCG's didn't really hit big until I was about to graduate high school.  My career path at the time didn't have much room for anything else, but I always enjoyed the artwork and collecting.  I finally started playing Pokémon a few years ago with my son an