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Showing posts from June, 2023

TCG Interview #73: Arcade Battle Cards

I spoke with the creator of Arcade Battle Cards! Here are his answers to my questions: Q: Please describe your trading card game! A: Arcade Battle Cards! Gather your favorite video game motifs, characters, levels, and power ups, and do battle for the glory of the HI SCORE!!! Q: What inspired you to create your own TCG? A: I own a business (@the_holey_truth) where I've always kept an arcade cabinet in the lobby. I love arcade games! I also sell cards in my shop... we were one of the first (if not the first) store to sell MetaZoo (before the bubble popped lol) and were definitely the first to sell Monster Club, and even stock higher end stuff like Lorcana and plenty of base set Pokemon. I develop video games in my spare time... then I wrote a tabletop rpg system... and then I decided to make a card game! It combines my love of card games and arcade games! Q: What TCGs did you grow up playing as a kid? A: I loved Pokemon, still do... I loved Score era Dragon Ball Z TCG... Magic... I&#

TCG Interview #72: Chrono Core

I spoke with the creator of Chrono Core! Here are his answers to my questions: Q: Please describe your trading card game! A: Chrono Core is a mech based game and we call the mechs "Chronos". Gameplay revolves around picking a pilot and core, "chest piece", which need a matching chassis type. Then based on that chassis you'll build your deck based on the type instead of color designations like typical tcg's. Those chassis designations are Lightweight, Mid-weight, & Heavyweight. Once you've built your deck you head into the arena against your opponent where you'll use equipment, weapon, configuration, & support cards to build your Chrono into a more powerful version each turn. While equipment and weapon cards may be straight forward as descriptions, configuration cards can be thought of as "add ons" that you can equip mid-battle to boost attacks or give you defensive abilities as well. Support cards can be thought of as spells in a se

TCG Interview #71: Tasuo Showdown

I spoke with Tarayon Austin, the creator of Tasuo Showdown! Here are his answers to my questions:  Q: Please describe your trading card game! A: Tasuo Showdown is a thrilling tournament style collectible card game with mechanics of a fighting game core. You fight with creatures and spirits by calling them to the Tasuo world in a spiritual warfare. This war in the future is turned into a sport event titled Tasuo Showdown which involves different worlds, dimensions, and universes battling for Kaju Frags. Q: What inspired you to create your own TCG? A: I was inspired to create a trading card game Because, a lot of the ones I experienced did not make me feel as involved with the combat. I also want to make a long lasting game that eventually involves all the other preexisting fictional worlds. Q: What TCGs did you grow up playing as a kid? A: I grew up playing yugioh, MBNT, vanguard, a little bit of Duel masters, and watching a ton of Chaotic. Q: What sets Tasuo Showdown apart from other T

TCG Interview #70: Heroes of Sencia

 I spoke with the creator of Heroes of Sencia! Here are his answers to my questions: Q: Please describe your trading card game! A: HEROES OF SENCIA is a collectible card game where you share turns with your opponent! You are a Commander of Heroes in a realm outside of space and time, the nexus from which all Sencia flows: Otura! Together, you and the heroes you have at your disposal must fend off opposing Commanders. Take control of the Fields, formed by splintered worlds, fractured by the forces of darkness. Brings these worlds back to light! Q: What inspired you to create your own TCG? A: Since I was a child, I collected and played card games! That said, in recent years I’ve grown frustrated with games that allowed players to finish a game within a turn, preventing the other player from acting. Instead of simply complaining about that, I tried thinking of a way to remedy this. Q: What TCGs did you grow up playing as a kid? A: Pokémon and Yu-Gi-Oh were the two main TCGs growing up. I

TCG Interview #69: Orimon

I  spoke with Mike Smith, the creator of Orimon! Here are his answers to my questions: Q: Please describe your trading card game! A:  Orimon is a monster collecting trading card game for 2-4 players. In Orimon, each player has a team of up to 3 Orimon, an Arena, and a 30 card deck consisting of Moves and Items, and a 7 card Super Deck consisting of Evolution Orimon and S-Cards. The objective of Orimon is to combine the cards in your deck with your Orimon in order to defeat your opponent’s Orimon.   Q: What inspired you to create your own TCG? A: I have grown up with several different trading card games in my lifetime, but more so in my past decade, it has been the one thing that I was able to make friends with and I wanted to take the opportunity to do that for other people.   Q: What TCGs did you grow up playing as a kid? A: I grew up mostly playing the Yu-Gi-Oh Trading Card Game, but spent more of my recent time playing Cardfight Vanguard and the Digimon Trading Card game.   Q: What

TCG Interview #68: Arsenal

I spoke with Paul Dose, the creator of Arsenal! Here are his answers to my questions: Q: Please describe your trading card game! A: A kinetic interactive game that puts 2 players against one another, combining aspects of fantasy, war, and poker  Q: What inspired you to create your own TCG? A: I have always loved designing games, this one was inspired by several games I played when I was young on the GameCube. Q: What TCGs did you grow up playing as a kid? A: Yu-Gi-Oh, Pokemon, Magic the Gathering, and Chaotic. Q: What sets Arsenal apart from other TCGs? A: A constant back and forth of interactivity between two players, with a poker system to keep things dynamic and interesting. Q: How did you come up with the name Arsenal? A: Each of the fighters bring weapons and skills to the fight, in a way, they bring their "Arsenal" to the fight  Q: How long have you been working on the game? A: 15 years Q: What is the illustration/design process like? A: I have hired a fantastic artist

TCG Interview #67: Lustrum

I spoke with the creator of Lustrum! Here are her answers to my questions: Q: Please describe your trading card game! A: Lustrum is a two-player card sequencing game about rituals, sabotage and corruption. You are an invoker endeavoring to call forth and bind an archdemon, an all-powerful entity from the Abyss. Using your pentacle, perform rituals to Align each Point of Power with the required strength needed to control the fiend. Act quickly though! Your enemies conspire against you. If they should Corrupt your Points of Power you will lose control over your demons and they will turn against you. Q: What inspired you to create your own TCG? A: When the pandemic started I was looking to work on a creative project to keep me occupied. I wanted to improve my digital painting skills and producing a functioning card game encapsulated the project size I was interested in. I proceeded to fall in love with game design and there’s been no looking back! Q: What TCGs did you grow up playing as a